**Exclude hit and walk rows from composite replay pass** #62
Labels
No labels
bug
documentation
duplicate
enhancement
good first issue
help wanted
invalid
question
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
umpire274/bs_scoring#62
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Exclude hit and walk rows from composite replay pass
run_play_ball_enginenow classifies every non-"steal"runner_movementsrow ascomposite_movements, andreplay_plate_appearances_and_logapplies all of them throughapply_composite_state. That unintentionally re-applies normal PA movements ("walk","hit_auto","hit_override") that were already applied byapply_plate_appearance_row, so resumed games can double-count scoring movements (especially rows ending atHOME) and corrupt replayed state.Useful? React with 👍 / 👎.
Originally posted by @chatgpt-codex-connector[bot] in https://github.com/umpire274/bs_scoring/pull/61#discussion_r3113807288